About This Game Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges? New music + new modes + new visuals = CHIME SHARP. Place pieces, paint the board, make music. Chime Sharp is an sequel to 2009's Chime, a music puzzle game with an addictive, ambient heartbeat. You tessellate shapes to cover a grid, while a beatline reads those shapes as notes. As you cover the board the music builds to a beautiful crescendo of your own design. The only way to discover Chime is to play it, but if you want a glimpse, consider what it might feel like to cross Tetris, a music sequencer and a hypnotic dream about your favourite pop song. Chime Sharp takes Chime's classic dynamic and updates it for 2015. The core rules are the same but the aesthetic is clean and modern and the game's soundtrack has been completely refreshed. With fifteen new levels, experimental modes, new-era connectivity and sharper ways to play, Chime's finally back -- and it wants to be your new favourite mixtape. 7aa9394dea Title: Chime SharpGenre: CasualDeveloper:Ste Curran, TwistplayPublisher:Chilled MouseRelease Date: 19 Jul, 2016 Chime Sharp Download For Pc [Keygen] chime sharp roadmap. chime sharp trophy guide and roadmap. chime sharp soundtrack. chime sharp review. chime sharp ps4 trophies. chime sharp multiplayer. chime sharp metacritic. chime sharp trophy guide. chime sharp tips. chime sharp test. chime sharp extras. chime sharp steam. chime sharp game. chime sharp guide. chime sharp switch. chime sharp tracklist. chime sharp perfect quad. chime sharp gameplay. chime sharp strike mode. chime sharp ps4 review. chime sharp ost. chime sharp trophäen. chime sharp. chime sharp songs. chime sharp download. chime sharp leitfaden. chime sharp ps4 If you want music, puzzles, challenge, fun, meditation, intensity, relaxation, contstant overwhelming frustration that is so wonderfully and perfectly cathartically painful...then you have found your game!!!Chime Sharp is everything we hoped the original would be! The original game had only one real play mode and an insant difficulty level. Chime Sharp offers 5 different play modes, a practice mode, global leaderboards, integration into Twitter and Facebook, and mind-crushing joy when you scream and shout your way through each and every excruciating pleasure!!!I love this game! It's the greatest thing a masochist could ever play!If you are OCD, you will remember the nightmare of losing your fragments every time the dreaded and merciless progression of the LIGHT bar of MUSIC would encroach upon your helpless psyche. Well, fear no more!!!!SHARP Mode allows you to cuddle your little fragments! You can take your time completing masterpiece puzzles or by bullying your way through overlapping patterns to the brutal end! Chime's original iteration had but 6 songs. Fred Deakin's Lemon Jelly Ghosts is Nightmare fuel for the puzzle-hearty!!!And I still have the best video on YouTube for 100% completion on that thing!!! RIGHT AWN!!!!!!Now...the challenge...Challenge Mode in Chime Sharp adds Lemon Jelly to every one of the 15 songs available to play right out of the virtual box (I miss the smell of fresh ink on the instruction manuals).And if you think Challenge Mode is tough...wait till you get a load of MY SCORES! Good luck taking me down!7\/10 - Will probably still play it forever.. Better than the original! Lots of great songs. There's a new feature I haven't tried out yet. You have to get a certain percentage coverage to unlock things.As for price, originally it was $20 (US) when it was in Early Access. Now it's $10, so it's definitely worth that and much more so when on sale!. More content, balance changes, slightly tighter timer, more modes, the importance of making perfect quads. This is an improvement over the first Chime which was very fun and relaxing to play.. Updated Review:This game would be another "meh" review if I could. It's good and all, but it doesn't really excel above what the original Chime did. In fact, the main draw (the music) is actually worse in my opinion, though I haven't seen everything the game has to offer (maybe).The original Chime wasn't very colorful, but that was fine. I liked the understated aesthetic. The new Chime has brighter colors and honestly I find it far harder to look at than the original. So that's one mark against this game. There are two other themes that offer alternatives: color blind mode which is more muted but still kinda ugly on the colors, and BWR which is just Black white and red... that's a bit TOO understated. Make the backgrounds darker and that'd be a good move in my opinion.The original Chime had some really good music in it, stuff you'd find yourself thinking about or humming later. This game? So far there's nothing really great. Only one song even sounded like something I'd want to listen to later and that 's the song by Chipzel. The gameplay is mostly unchanged from Chime, so if you liked Chime's gameplay you'll like this one too, though Chime Sharp has some extra game modes to unlock. I've managed to unlock the "Sharp" mode in the 2nd level and it's a bit more challenging than the standard game. In Sharp mode, you don't have to worry about a timer counting down. Instead you have a set number of lives and every time a stray block gets removed from the board you lose a life. If you play like you do in normal mode, you'll die pretty quickly. Instead Sharp mode rewards players who take the time to think out the best places to set the pieces. Also if you have lost any lives, apparently you replenish them by making perfect quads (which is not easy on some levels)I've heard all but 5 songs in the game so far and I still stand by the comment about the music. Most of the music is kinda lame, or maybe it takes quite a while to build up... Either way the only song that I liked was Chipzel's "Psychonaut" and even that takes a while to build up The BEST addition is the little bar graph at the bottom showing you how much more you have to go to get your next time bonus. If you fail to get the amount of space cleared when the timer runs down, the game is over and your score is presented. If you DO make it though, the game gives you a new timer and you keep going. I actually forget how the original Chime handled it, but I like the graph better anyway. Things I liked: The Bar graph showing how much more space you needed to claim to get your next time bonus It's still chime (with some extras) It worked well with 4K resolutions (I don't even think the original chime had many options for graphics) They updated the scoring so you get bonus points for making a "perfect quad" which leaves no dangly bits behind when it vanishesThings I didn't really care too much for: Most of the music I heard wasn't that great. Absolutely none of it really stood out and only one song that I can't even remember the name of would deserve to be in the original Chime I'm not a fan of the color scheme. I wouldn't care if it was an option but I didn't see a "classic chime" color scheme option. If I find one though I'll edit this out. I feel like some levels had too few shapes to make the game interesting. Ultimately it's still got most of what made Chime fun to play, and maybe you'll like the music better than I did. For me, the best level of Chime was "For Silence" by Paul Hartnoll of Orbital. If there had been one song in this game that hit that level of good to me, I would be far more enthusiastic about this game.. Better than the original! Lots of great songs. There's a new feature I haven't tried out yet. You have to get a certain percentage coverage to unlock things.As for price, originally it was $20 (US) when it was in Early Access. Now it's $10, so it's definitely worth that and much more so when on sale!
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