About This Game Until I Have You, is a story-driven, fast-paced, retro-aesthetic platformer, engulfed in a Cyberpunk setting.Driving you to the edge of your seat as you run n' gun through enemies, the game recounts a thrilling story of regret, love and corruption, in a city that’s gone haywire and just doesn't give a damn.This is the story of the ARTIST, a talented assassin, who has worked many dirty jobs in a long and successful career. Finally heeding the pleadings of his wife, he has decided it's time to quit this ugly business and live a simple and peaceful life. However the ARTIST’s clients know he is irreplaceable, and are unwilling to allow the craftsman to hangup his tool belt. They send him this message by kidnapping his wife, Emily, and make it clear, retirement is not an option! The ARTIST is determined to get his wife back, and prepares himself for one last assignment. He understands to be successful he needs to go all out, and he procures a rare exoskeleton suit. Although this provides him with additional powers, it also can cause hallucinations and affect his judgment. If you could save someone, how much of yourself would you be willing to sacrifice?Features: 12 Chapters of immersive story-telling Beautifully pixelated environments Fast paced action Over 60 unique Enemies and 12 Boss Fights. Rich and Diverse Settings (both in gameplay mechanisms and visuals) Fully Voiced Dialogues Gritty Cyberpunk Atmosphere Keyboard & Controller Support 7aa9394dea Title: Until I Have YouGenre: IndieDeveloper:Wormwood StudiosPublisher:Digital TribeRelease Date: 4 Apr, 2016 Until I Have You Ativador Download [PC] Interesting story told in a so so way. Great setting can't say the same about the platforming even with the gamepad. The demo is there for you to try, but after one hour. I had enough of "Until I have you" frustrating gameplay and bored of the chain of pit falls. The levels I played seemed to rely on trial and error play, the train level was a good example of this where you wouldn't even know that in order to pass a high speed run was required. The combat isn't up to much, there is little to keep me playing. Overall I'm starting to wonder if what I have played is even the same game that is currently sitting at positive reviews.. Until I Have You is an extremely atmospheric platformer that will quickly engross you in its cyberpunk, dystopian setting. It's well worth your time and money.Gameplay: The gameplay is fairly unique. You scroll from left to right, navigating your way through short stages filled with platforming sections, death traps, and enemies. Along the way you acquire a number of weapons that you can cycle through on the fly, and all of which handle a little differently. You also a neat rechargable slow-motion ability, ala Max Payne, that you can use to handle trickier sections. Overuse of this ability though will actually cause your character to lose touch with reality and hallucinate.While the game emphasizes speed, it doesn't penalize you for moving at your own pace. In that sense, it's very similar to Super Meat Boy and Hotline Miami. Also like SMB, the platforming can occasionally be somewhat puzzle-like, so you'll find yourself dying a few times before you figure out how to advance. These sections manage to keep the levels interesting, even though they can sometimes slow down the frenetic pace of the gameplay.The highlight of the game for me though is definitely the boss fights. The game has 12 chapters, and each one culminates in a unique boss fight. I don't want to spoil any of them, but I can say that they all play very differently from each other. This was easily my favorite aspect of the game, and at times it felt like I was playing a Blade Runner inspired version of Mega Man. Graphics/Overall Style: As I mentioned above, the game is incredibly stylish. The character design matches the world perfectly, and the voice acting and cutscenes perfectly match the setting. Also, each of the 12 chapters (each of which is comprised of multiple stages) have their own unique feel and character. In one chapter you might be exploring the neon-drenched streets of decrepit city, while in the next you might be exploring an abandoned theme park or raiding the skyscraper of a megalomaniac obsessed with the occult. You won't just be running through the same scenery over and over again, which is nice.Story: It will definitely keep you invested in the game. While one aspect of the plot had me scratching my head at the end, it was a very enjoyable story overall, and it definitely enhances the overall game experience. TL;DR:Pros:+ Great level diversity+ 12 memorable and unique boss fights+ Oozes style+ Fast paced, intuitive gameplay+ Engrossing storyCons:- Slightly unsatisfying conclusion- Occasional bugs (which I'm sure will only continue to be hammered out with time) Overall Opinion:A must buy. It's games like this that keep the industry from stagnating and make me happy to be a gamer.. Great platformer with a great atmosphere and great artwork. The artwork and story give the game an artsy touch, which I like. The pixel-graphics fit into the art style and the story fits to the pixel-graphics.The gameplay is great, too. The controls are responive and accurate. You can play this game fast and slow just as you like, although there are some levels with a time limit, but the time limit was allways fair sofar.During the two hours I have played I had two weapons. A baseball bat and a pistol. Both are requiered as some levels/parts of levels are easier to challenge with the right weapon, but if you are quick enough you can run past all of the enemys, but you need much skill for this in the later levels as the suroundings become more and more dangerous and it becomes easier to stand still, kill an enemy and look and wait until you know the movement patterns of the level (moving platforms, laser beams).Both ways are equally fun: fast play and slow play.And yes you will die alot, and this game might frustrate you at some point, but if you like platformers you are going to enjoy every single death as you learn from your death. You learn how to play the level step by step until you finished it and after finishing you want to try the level again just to reach a better score.. I picked up this game because I dearly love all things cyberpunk. I'll keep it short and simple.Pros:-Okay story-Decent music-Decent aestheticsCons:-Controls are awful (with the mouse, gamepad was better)-Some levels are poorly designed with very tight tolerances (low margin of error). A particular subway level comes to mind.I got it on sale but it still didn't seem worth it sadly.. With no controller on hand, I played the game with keyboard controls. It handled well, but your character continues to move a bit after you release the button, giving you some undeserved deaths during the game's platforming sections. Levels are short and same-y, and the first boss was tedious and just all in all disappointing. There are also severe issues with screen-tearing, and an irritating bug I had that caused the dialogue to auto-skip even with my hands off of the controls. In a story-based game, that's just not acceptable.. I left a review here last based on the initial response i had with this game, which was based on the control scheme you begin with in the tutorial. under the inlfuence that you have a choice between keyboard and mouse vs joystick, i assumed already that having a controller was obviously going to be ideal. not having a controller, i opted for the keyboard and mouse set up. again my first impression was based on the movement and so on which was used by the mouse, and it initially turned me off completely. however the developer explained to me that the keyboard could be used on its own, which greatly improved the overall gameplay. with that being said, it's obvious this game, like all side scrollers, should be played with a controller.from the start, the game's visuals are fantastic. as an indie game you can expect indie-level voice acting and dialog, which isn't necessarily bad. it lets you know that someone worked on this game as an outlet for their creativity and something to share, and that should always be appreciated. the world is cyberpunk, there's no denying it. and for cyberpunks like me and others like me, we tend to get pretty fickle on what is and isn't cyberpunk. i look forward to trying out the game with controller input, but for now, keyboard layout (not the default one, don't use the mouse unless you're some kind of masochist) will suffice.
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